The Doom 3 Weapons Mod is exactly what the title says; it is a weapon mod that recreates the weapons found in Doom 3 for Doom 2, replacing the original weapons. ChaosCentral is the creator of this mod, while DomRem is an assistant with bugfinding. This wad was a personal project, but now I decided to release it.
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This siteneeds your help.In order for this site to survive, it depends on the generosityof it's users to help by contributing to assist in offsettingthe cost of hosting, time, etc. Help doom wadstation to keep bringing you high quality reviews and downloadsplease consider a donation today. ^ ^^I came across a recently released update to Hallowed Mod(released May 21, 2016) HallowedModBeta2.3From the author:A game modification using the Doom 3 game. The mod contains3 levels in a range of hellish environments.
Gameplay is combat focused andshould provide challenge to experienced shooter players. Download the mod athallowedmod.com (sadly gone)Also released on May 21, 2016 is an update to a mod calledd3cha0s21k.
From the author:Here is a scary remixedversi0n of an alternate 13base episode 0f cha0s through d00m3 still indevelopment after many fall outs in life. Starting with the hangarall the way through a trashed knee-deep in the dead and bey0nd military baseinto unkn0wn darkness that may not end so easily.
This is a cha0ticstory tribute without multiplayer supp0rted. I'm n0w working furtherbeyond version21k+, g00d luck.Previous versionThis mod (Like Hell V3) was released on May 8, 2016. Fromthe author:Doom 3 Resurrection of Evil mod. This mod will be acollection of all the mods I made for Doom 3 plus some new stuff.
Basicgameplay will be monsters spawning onto deathmatch maps with player weaponmods and monster mods. Third version out now.April 29, 2016Yes, It's been awhile but it was worththe wait!May 22, 2014This looks like it might be worth yourtime but according to Zorah, the difficulty may not be there forall comers. See what you think for yourself.Click on the pic!May 9, 2014Zorah reviewed a map called 'DemonGenes' for doom 3.Apparently, with the exception of abug he found near the end, he was very impressed!
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Possessed:Replacing the Zombieman, the Possessed ones are slow and can only attack when closer to the player. It's the weakest enemy in the game, however he attacks almost instantly, causing some distress if you're low on health.Abilities:- Melee: ScratchSecurity:Probably the only enemy unchanged from vanilla, behaving exactly like the normal shotgunner. He will drop his weapon when killed.Abilities:- Attack: Shotgun fireImp:It's a lot faster compared to the original one, being able to avoid your shots just moving around. His fireballs are also faster and deals more damage.Abilities:- Melee: Scratch- Attack: FireballPinky:The Pinky Demon can charge at high speed, glowing his face when running towards you. You can see him in the dark when that happens.Abilities:- Melee: Bite- Attack: Charge attackLost Soul:They have less health and will explode after touching you, however his blast will damage the player twice. When attacking, his flames changes from blue to red.Abilities:- Attack: Suicidal charge- Dead: ExplosionHell Razer:Replacing the Chaingunner, the Hell Razer will fire a deadly beam that can drain your health in a matter of seconds.
You can deal with him paying attention to the sound he makes when charging his weapon.Abilities:- Attack: Energy beam- Pain: Quick retaliationCacodemon:More agressive than before, Cacodemons have the lowest 'reaction time', meaning that he will shot his projectiles more ofter. He will also instantly shot you after activating his Pain State.Abilities:- Melee: Bite- Attack: Fireball- Pain: Quick retaliationHell Knight:Powerful melee enemies that can charge at you and unleash a sequential number of punches. If you provoke him (activating his Pain State), he will blast the ground furiously, hitting enemies at distance (so he can fight back when unable to reach you).Abilities:- Melee: Punch- Attack: Lunge attack- Pain: Ground poundMancubus:The regular Mancubus can perform three different attacks: The first one is his well known attack with projectiles - unchanged from vanilla. However, if you get too close, he will use his flamethrower, quickly draining your health.
On Pain State, he will perform a 'mixed attack', shooting 2 projectiles and the flamethrower at the same time.Abilities:- Melee: Flamethrower- Attack: Big fireballs- Pain: Fireballs + flamethrowerCyber-Mancubus:This one have an area-denial attack, shooting volatile projectiles that stays on the ground for a while and them explodes, damaging everything around him. His armor also gives immunity against splash damage, protecting him from his own explosions. If you get too close, he will grunt and perform a blast attack shooting his cannons at the ground. On pain-state, he will fire his regular projectiles but at a higher speed.Abilities:- Melee: Ground blast- Attack: Explosive plasma- Pain: Quick retaliationRevenant:Revenants are back with jetpacks!
He can use them in different ways. With his regular attack, he will just plain in position and fire two homing projectiles (that are faster, but causes less damage). However, after going through his Pain State, he may move with his jetpack, boosting his speed dramatically and allowing him to find another position to attack or avoid your shoots.Abilities:- Melee: Punch- Attack: Hover + Homing fire- Pain: Jetpack boost + Homing fireGore Nest:A link to the inner depts of hell, the portals opened by Gore Nests are now wide enough to be used by Lost Souls. Simply acting like an stationary version of Pain Elemental, the Gore Nests are very durable.
When destroyed, they will spawn more souls activating two times the sequence used by Pain Elementals. Don’t worry though, most of them will explode right after birth, creating a very intense death animation for this thing.Abilities:- Attack: Spawn a Lost Soul- Dead: Spawn multiple Lost Souls (2x)Summoner:Replacing the Arch-vile, Summoners are very, very fast.
She can insta-move (or 'teleport' if you wish) going from different positions in a matter of seconds. Also can burst a huge barrage of homing projectiles and ressurect “summon” other enemies next to their dead bodies.
Thankfully, she also have less HP than an Arch-Vile and a higher pain chance.Abilities:- Chase: Insta-moving- Attack: Projectile barrage- Special: Summoning (reviving)Baron of Hell:Barons are extremely dangerous. They can mix the charge attack from Hell Knights with the explosive projectiles from Cyber-Mancubi. He is also immune to pain stunning and it’s extremely fast. With an agressive behavior, Barons of Hell can easily outstanding the player. Be careful and try to keep distance!Abilities:- Melee: Punch- Attack: Explosive shots- Attack: Lunge attack- Pain: Inverted sequenceCyberdemon:Big, unpredictable and very powerful. The Balgaar Cybie have a big amount of health and four different abilities: The unchanged missile attack from vanilla, the blade attack that shot at three different directions and a volley of homing missiles.
He can also boost his speed similar to the Revenant, but in a more manacing way.Abilities:- Attack: Cyberdemon missiles- Attack: Fire blade attack- Attack: Homing missiles- Pain: Rush (speed boost)Spider Mastermind:Have 3 different attacks that gets more and more dangerous. The first is a fast-paced attack with smaller projectiles, than she uses a spread attack with multi-directional projectiles + a single homing missile. Finally she finishes with his “telekinetic” attack (that it’s just his habitual hitscan from vanilla). If you activate her pain-state, she will resets this pattern from the beginning, giving you some time before going back to the hitscan phase.Abilities:- Attack: Multiple shooting- Attack: Spread shooting + Homing missile- Attack: Telekinesis- Pain: Quick retaliation. Please, before trying the extra-weapons. Thanks!VORTEX RIFLE - SLOT 01It's a one-hit weapon with perfect accuracy, made for precision shots.
It fires all your bullets at once. The more bullets you have, more chance to kill your enemy. PROS: You can use it to aim or kill multiple enemies in a row. CONS: You have one chance to hit your target and you will lose all your bullets. The weapon may look OP, but the lack of ammo can screw you over. Use it wisely.MARK V PISTOL - SLOT 02This weapon uses a chargeable energy.
You can aim and hold your fire with it. PROS: It's stronger than the regular pistol. CONS: It's a lot slower as wellHELLSHOT - SLOT 03Fire a single-shot with two bolts at the same time.
The first one is a strong concentrated shot, the second is more open, closer to a shotgun shot. PROS: You can easily pierce weaker enemies. Deals more damage than a shotgun. The first bolt is accurate and can be used to snipe weaker enemies. CONS: The fire-rate is a lot slower than the shotgun, making you more vulnerable between each shot.THE REAPER - SLOT 03It shoots three-times in a row, making it a rapid-fire shotgun weapon. If you decide to concentrate all the shots on a single enemy, it will deal the same amount of damage of a SSG. PROS: Instead of using all the shots on the same enemy, you can spread the damage on more than one target and with relatively good accuracy.
CONS: If you miss one of the shots, you will not only waste your ammo but also a good amount of damage. The impact is not as immediate as a SSG shot.HEAVY ASSAULT RIFLE - SLOT 04Precise shooting without the need of waiting. Snipe-tapping is 100% accurate.
PROS: You can tap your fire to snipe enemies or conserve ammo. There is no cooldown animation, making it a better option for weapon-switching. CONS: It's weaker than the chaingun, with slower fire-rate (but it's still more powerful than the regular chaingun from Doom 2)GRENADE LAUNCHER - SLOT 05Launch granades that flies on an arc movement (it will affect Cyberdemons as well) The pick-up ammo gives 2 grenades instead of one,. PROS: A lot faster than the Rocket Launcher, better control of splash-damage that can be used to hit specific targets or to fire down on holes. CONS: It's short ranged, limiting his use against far-away enemies. The grenade impact deals less damage then a rocket.LIGHTING GUN - SLOT 06A precise bolt of energy that can reach enemies at distance or kill them faster when close to them.
PROS: Very powerful, can stun and kill enemies very quickly. A mix of hitscan and projectile. CONS: Consumes a lot of energy and It's easy to waste ammo unnecessarily. You will need a good amount of cells for an effective use of itGAUSS CANNON - SLOT 07Extremely powerful mid-range weapon that can destroy a single demon with just one shot. It's a bit volatile due to splash-damage, so you may need some time to master it.
PROS: A strong blast of energy that can be used to dispatch big enemies almost instantly, dealing a huge amount of damage. Shot with immediate impact - you don't have to wait for projectiles. Consumes less ammo than a BFG shot. CONS: Doesn't have tracers like the BFG 9000 - it's not very effective against large groups of enemies.
You have to be precise with your shots. Unfortunately, there is an annoyance with the map07 slot.
Both Mancubi and Arachnotrons (now as Cyber-Mancubus) uses different slots to work as intended. That means that they are not able to activate 666667 sectors in Map07 anymore, soft-locking any map07 that uses that. Something similar happens with Ultimate Doom maps as well (E2M8, E3M8, E4M6 and E4M8).I found two “hacky” solutions for this:1. A 'default' map07 in D4V.wad that doesn't use 666667 sectors. You will see that I actually made this using a modified Freedoom map. That will bypass any other map07, so I made another solution to go along this:2. An individual 'fix' for a limited amount of pwads, swapping the 666667 sector with another activators. There is a folder called 'Map07fixes' that includes 'fixes' for some mapsets.
None of these interfere with the actual pwads (that remains untouched). They are separate files that you can run together with their respective wads.For now, I only included 7 fixes. I also made another ones, but I want to know what the community thinks about it first. The idea is making files for a lot of maps, so you can play the map07 of each one as intended.Maps with an open permission also gets another additions like fixing texture inconsistencies (caused by my mod) or things that will make a difference specifically for this project. However, pwads that doesn't give the same permission are treated in a more careful way, only changing what is necessary to not soft-lock the game.EDIT I created a parallel-version called D4V-lite that doesn't include the map bypassers, recommend for mapsets like No Rest for the Living that doesn't use 666667 activators on Map07. You can find this version on the changelogs.
To make it easier for newcomers, I prepared a pack with batch files so you can quickly set the game for D4V.Be aware: This mod have better compatibility with Doom 2 maps. You can play it with custom maps!. REGULAR EDITION:A pack with Chocolate Doom, Crispy Doom and 3 great pwads to demonstrate the mod (Kssht, Scythe and Baculus). The maps are not related to this project - they belong to Khorus, Erik Alm and Crunchynut44 respectively.To make the music sound better on Chocolate Doom, go to SETUP-choco.bat and change the OPL settings from OPL2 to OPL3.You can also change the controls to WASD if you want. MS-DOS EDITION:The MS-DOS Edition is an easy-to-play pack made for everyone: the ones with a real DOS machine OR a modern pcThe pack comes with a pre-configured DOSBox with the correct render and aspect-ratio, also six pwads ready to run.- If you are using a modern pc. Just run the 'Launch DOSBOX with D4V' batch.- if you are using a vintage computer with MS-DOS.
Just take the main folder (also check the txt file)To play other PWADs or using other ports, I recommended using this command line:SOURCE-PORT -file PWAD D4V.wad -nodeh -deh D4V.dehFor example:prboom+ -file SCYTHE.wad D4V.wad -nodeh -deh D4V.dehYou can create a.BAT file on notepad to load your command-line, or use a launcher like ZDL. You need to load the files in that order or the mod will not work as intended. If you make it right, you will see the Doom 2016 TITLEPIC instead of the one used by the custom map.You can also add the MAP07 fix if you find one for your wad:crispy-doom -file SCYTHE.wad D4V.wad FSCYTHE.wad -nodeh -deh D4V.dehHowever, you can ignore the Map07fix if there isn't one.These files will fix other issues and bugs (also don't forget the '-nodeh' parameter)MS-DOS Edition and his launcher - bundled with 6 pwads:Texture patch for OTEX. Hell Knights:The Super Shotgun is the best weapon against Hell Knights.
The animation for the 'ground pound' was made to be perfectly synced with it - Just give two blasts holding the fire button and he will never finish his attack. Alternatively, you can move far away and go back, hide or use other enemies as shields. Hell Nobles - Charge Attack:Hell Knights and Barons can charge agressively, but despite being strong against stunning, they will stop the leap if you shot at them. The Chaingun is a good weapon to do that. Summoners:Summoners are very fast, but also have a higher Pain Chance, meaning they can be easily stunned.
The best weapon to deal with them is also the Chaingun - it's more effective than the SSG or even the Rocket Launcher. Also, they emit a sound when Insta-Moving or preparing their projectiles. Keep a track on that. Punch mechanics:You will throw two punches when using the fist: The first one is normal, but the second is 3 times stronger. Use that to your advantage - Your fists are stronger enough to kill lesser enemies like Imps or Possessed. Explosive Shots (Barons and Cyber-Mancubus):Barons of Hell and Cyber-Mancubus have explosive shots that deals splash damage. It will first drop on the floor, turning into a green flame and then will blow after some seconds. When you see these flames or hear the sound, move away faster!
The good thing is: This attack is short-ranged and it's the only projectile they can shot, meaning you have full advantage if you always keep distance. Homing Missiles:Don't be afraid of them! Despite being faster, it deals a lot less damage - from 10 to 3 points.
The trick to avoid homing projectiles is always keep running. You can also evade them while going forward, so they can't turn to get you from the side. This is useful specially against Summoners.
Cyber-Mancubus and rockets:Cyber-Mancubi have an advanced armor to protect them against his own explosions. He is immune to splash-damage. Because of that, your rocket-launcher will not be a good option against them!. Gore Nests and kill count:Being an stationary enemy, it's possible to find Gore Nests on unreachable places.
Don't worry - they don't have 'kill' counts. You can go for a 100% run without having to search for them.
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